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Weapon Damage[edit]
The complete formula for Blades, Blunts and Bows is:
- The WeaponRating (WR) for Bows is the WR for the Bow + the WR for the Arrow.
Where WeaponRating is (both forms are equivalent):
BaseWeaponDamage
is the damage value provided on this site for the weapon.WeaponRating
is the damage shown for the weapon in your character's inventory.Attribute
andModifiedSkill
are constrained between 0 and 100.Attribute
is Strength for melee weapons; Agility for bowsModifiedSkill
is your skill (Blade, Blunt, or Marksman) modified according to Luck. The equation isModifiedSkill = Skill + 0.4 * (Luck - 50)
.Skill
includes any skill-altering magical effects (Fortify, Damage, Absorb, etc; in the form of spells, potions, enchantments, abilities, etc).Luck
also takes into account any magical effects.
Replacing ModifiedSkill directly into the formula yields:
SneakMultiplier is 1 unless your character is sneaking and undetected by the target in which case it is taken from the following table:
Sneak Skill | SneakMultiplier for One Hand Weapons | SneakMultiplier for Bows |
---|---|---|
0-24 | 4 | 2 |
25+ | 6 | 3 |
- Note that only the SneakMultiplier value or the PowerAttackMultiplier will be applied in the final damage calculation. A sneaking power attack attack will not combine the damage multipliers. Assuming optimized skills, the multiplier will either become: 6x from a sneak attack or 3x from a power attack. A sneaking power attack will provide only the 6x multiplier to the final damage calculation.
PowerAttackMultiplier is the additional damage possible if the attacker chooses to do a power attack instead of a normal attack.
- Normally the power attack multiplier is 2.5
- If the attacker does a standing power attack and is at least apprentice level, then the power attack multiplier is 3
OpponentArmorRating is 1 if your character is successfully sneaking and has the Master Sneak perk, otherwise it is:
- CombinedArmorRating may not exceed 85.
CombinedArmorRating is the sum of all pieces of armor the opponent is wearing and any boosting effects like Shield. The rating for each individual piece is:
OpponentWeaponResistance is the opponent's resistance to normal weapons; if using Silver/Daedric/Enchanted weapons it is always 1. Otherwise it is:
Enchantments on the weapon are handled as a spell hitting the target. The SneakMultiplier is not applied to either Enchantments or Poisons.
Hand to Hand Damage[edit]
The health damage done by Hand to Hand attacks is:
- The Hand to Hand Skill level is modified by Luck by
(0.4 * (Luck - 50))
.
Hand to hand damage will be increased by the same PowerAttackMultiplier values as weapon attacks. The damage is also presumably modified by the same Fatigue modifier and OpponentArmorRating as are used for weapon damage.
In addition to health damage, the opponent's fatigue is damaged by the amount:
Spell Damage[edit]
The magnitude of spell damage effects is given by:
Additionally all Elemental Damage effects are multiplied by
- Note: if this multiplier is less than or equal to 0 you will get a message about that effect being resisted.
Modifiable Settings[edit]
The equations in the previous sections are applicable when playing vanilla Oblivion. However, the calculations actually use a large number of modifiable settings, all of which can be altered by mods. For reference, this section provides the full versions of the equations, including all of the variables that can be altered.
where the default values for the variables are:
- fDamageWeaponMult = 0.5
- fDamageStrengthBase = 0.75
- fDamageStrengthMult = 0.5
- fDamageSkillBase = 0.2
- fDamageSkillMult = 1.5
- fDamageWeaponConditionBase = 0.5
- fDamageWeaponConditionMult = 0.5
Bus simulator 16 free download. The full range of possible SneakMultiplier values are:
Sneak Skill | SneakMultiplier for One Hand Weapons | SneakMultiplier for Bows |
---|---|---|
0-24 | fPerkSneakAttackMeleeNoviceMult=4 | fPerkSneakAttackMarksmanNoviceMult=2 |
25-49 | fPerkSneakAttackMeleeApprenticeMult=6 | fPerkSneakAttackMarksmanApprenticeMult=3 |
50-74 | fPerkSneakAttackMeleeJourneymanMult=6 | fPerkSneakAttackMarksmanJourneymanMult=3 |
75-99 | fPerkSneakAttackMeleeExperMult=6 | fPerkSneakAttackMarksmanExpertMult=3 |
100 | fPerkSneakAttackMeleeMasterMult=6 | fPerkSneakAttackMarksmanMasterMult=3 |
The full range of possible PowerAttackMultiplier values are:
- Basic power attack multiplier (without any mastery perks): fDamagePowerAttackBonus = 2.5
- Standing power attack (Apprentice level perk): fDamagePowerAttackStandBonus = 3
- Left and right power attacks (Journeyman level perk): fDamagePowerAttackSideBonus = 2.5
- Backwards power attack (Expert level perk): fDamagePowerAttackBackBonus = 2.5
- Forward power attack (Master level perk): DamagePowerAttackForwardBonus = 2.5
For Hand to Hand attacks, the full equation for damage is (see also TESCSWiki):
where the default values for the variables are:
- fHandHealthMin = 1
- fHandHealthMax = 15
- fHandDamageStrengthBase = 0
- fHandDamageStrengthMult = 0.75
- fHandDamageSkillBase = 0
- fHandDamageSkillMult = 1
- fHandFatigueDamageBase = 1
- fHandFatigueDamageMult = 0.5
Other variables that appear to be related to weapon damage:
Oblivion Best Arrows
- fMaxArmorRating = 85
- fDifficultyDamageMultiplier = 5
- fDamageToWeaponPercentage = 0.06
- fDamageToArmorPercentage = 9
- fKnockdownDamageMult = 0.3
- fHandReachMult = 0.6
See Also[edit]
- Reflect Damage, Reflect Spell
Retrieved from 'https://en.uesp.net/w/index.php?title=Oblivion:The_Complete_Damage_Formula&oldid=1876016'
Posted by7 years ago
Steel Arrows Oblivion
Archived
Why don't arrows weigh anything? I can carry around 20 swords (which is ridiculous anyway), but as soon as I hit 21, that's my limit. No more. Too heavy.
Oh, but I can literally carry 9999999999999999999999999999999999 arrows around and it doesn't affect me AT. ALL.
One of the first mods I'm getting as soon as the Creation Kit comes out is making arrows weigh a little something. Nothing too heavy. I'm thinking the average arrow should weigh 0.05. That means that 100 arrows = 5 weight. Seems fair to me. Of course the type of arrow will affect the weight. Maybe daedric will weigh 0.07 or something.
It's good to know Bethesda has dumbed this game down even further. Oh wait, did I say it's good to know? I meant 'this is retarded'.
14 comments
There aren't usually a lot of ways that PS4 players end up in this situation, but they've actually been outclassed by Xbox fans in the mods department this time around thanks to Skyrim: Special Edition.
PlayStation 4 players are now playing catch up twice with this revamped Skyrim experience: once to meet the PC community's insane plethora of mods, and again to just get on par with the Xbox One, which had several months lead time on mod support over the PS4.
At the moment, there are only a paltry 1,600 PS4 Skyrim mods available, which might sound like a large number, but it's an infinitesimal fraction of what's been created since the game first arrived for PC six years back.
Many of the best Skyrim mods -- like the major bug fixes that address problems still present even after all the patches -- sadly haven't hit the PS4 just yet. There aren't a ton of mods that spice up the game's dialog options yet either, which is a shame as much like with Fallout 4, the dialog and story in Skyrim aren't quite up to par with the promise offered by this massive game world.
Despite those missing elements, there are still plenty of excellent PS4 Skyrim mods available, and here we're rounding up the best of the best mods you should get on installing first.
If you want to see other fantastic Skyrim mods, check out this page.
Mod: Even Better Quest Objectives
Skyrim's vanilla (and exceedingly bare bones) quest objective screen barely tells you anything about your current quest other than the absolute basics.
It definitely pales in comparison to the lengthy journal entries of more hardcore RPGs, and the lack of information sort of dumbs down the game -- especially the Special Edition -- as you basically just follow the arrow until you hit the person you need to talk to or kill.
That particular issue is alleviated with this mod, which gives you a much clearer idea of who gave the quest, where they are located, and what you are supposed to do to specifically fulfill the quest objectives.
Mod: Scroll Crafting
I sort of don't understand why this Special Edition mod wasn't in the base game. Who exactly is making these scrolls that you find everywhere -- and why can't the main character get in on the scroll-creating action?
Bethesda's vanilla Skyrim oversight is fixed by the modding community yet again, adding a new branch to the skill tree and the ability to craft a scroll for any spell. Besides the obvious utility function, this addition also makes it easier to have a pure magic build at earlier levels -- even before you have tons of magicka available.
Mod: Cooking, Brewing, and Alchemy Overhaul
An expansion to Skyrim's base crafting system, this nifty mod puts cooking pots and alchemy stations in every inn so you don't have to go hunting for them in any given settlement. But that's just the beginning.
The main draw of this mod is the brewstation, letting you brew drinks in addition to cooking the standard food options, while the number of food recipes is also bumped up significantly and a few ingredients have been added in as well.
Oblivion Arrow Weight Model
If you've already crafted every type of food, try installing this Special Edition mod and keep your craft addiction going strong!
![Oblivion Oblivion](https://vignette.wikia.nocookie.net/elderscrolls/images/2/28/FalmerArrows.png/revision/latest/scale-to-width-down/350?cb=20120612164942)
Mod: Hardcore Difficulty -- No Milkdrinkers
Is Skyrim too easy an experience for your walking siege engine of a Dragonborn? Does destroying enemies in the Special Edition get rote and tired? Not anymore!
If you are felling dragons and giants with ease -- and the town guards are no match for your Nord killing machine -- try out this mod to make things more deadly.
The main tweaks you'll find here are that your stamina and magicka will regenerate slower, while enemies will be tougher and block your attacks more often. It's an addition that really increases the stakes.
Mod: Alidon's Ultimate Armory
Definitely a “cheating” mod, this Skyrim: Special Edition mod is basically like accessing the secret console room in Fallout 4 -- but on steroids.
The extra area created by this mod gives you access to every vanilla item in the game, in addition to a host of custom items, spells, and followers. Topping it all off are doors to every hold, dungeon, and guild location. We'd suggest installing this one after you've either beaten the game or start a new playthrough.
Mod: Phenderix The Archmage Artifacts
These Skyrim “artifacts” are really just a simple way to cheat and get essentially infinite magicka. Equip one of the rings from this mod and you'll find yourself with an extra 100,000 magicka with which to sling an endless torrent of spells. So get on changing those iron ingots to gold and let loose with the fireballs already!
![Oblivion Arrow Weight Mod Oblivion Arrow Weight Mod](https://vignette.wikia.nocookie.net/elderscrolls/images/2/2e/TESV_Elvenarmor.png/revision/latest/scale-to-width-down/300?cb=20160910191218)
Mod: Extra Carry Weight
One of the most annoying things about these types of open world RPGs (other than de-emphasizing story and actual roleplaying choice) is that you always have more loot than you can conceivably carry back to town to sell or disenchant.
That won't be a problem with this very helpful PS4 mod, which gives an extra 2,500 pounds of carry-weight capacity for every point you put in stamina upon leveling up! Your mage will be able to sling a couple of hundred suits of armor over his shoulder and sell 'em all! If you've ever wanted to make more money in Skyrim, this is one of the better ways to do it.
Mod: Magical College of Winterhold
This immersion-based mod makes a series of tweaks to the college at Winterhold, so it feels more like a place actually inhabited by powerful wizards. In other words, Winterhold becomes a little more Hogwarts and a little less “dusty empty barn on top of the mountain.”
While it might not be a game-changing Skyrim mod, this one does lend more realism to the game -- which can go a long way after you've spent 200+ hours slaying dragons.
Mod: Surreal Lighting
With the serious possibility of spending hundreds of hours in-game, graphic overhaul mods are always a welcome addition to any RPG. However, they especially keep Skyrim looking interesting and gorgeous.
This much-praised lighting mod makes some changes to the base game so that outdoor areas have a brighter, more vibrant feel. Again, not a game-changing mod, but one that will make the Special Edition just a tad more special.
Mod: Rain and Snow FX
There may have been a graphics overall update with the release of the Special Edition, but there's still room for improvement -- and more ways to utilize the advanced power of current gen systems.
Creating more immersion with weather effects, this PlayStation 4 mod adds frost to your equipment when outside in cold areas, and also creates dripping particle effects when you run through water or stand outside in the rain.
Mod: Khajiit Speak Dialog Overhaul
An immersion mod to get you more into character if you picked the Khajiit race, this one modifies nearly every line of player dialog in the PS4 version of the game -- with a heavy dialect emphasis on Khajiit speech patterns.
Some of the additions are funny, while others are serious, and quite a few dig deep into the lore of The Elder Scrolls universe. Afterall, it's the ethos of the RPG genre to make you feel more like you're actually a living person in Skyrim.
Mod: Restore Vanilla Settings
As many a giddy PS4 fan has learned after going crazy installing new features, uninstalling mods isn't quite the same as it is on the PC version of Skyrim.
When you're done playing with all those nifty new mods, you might want to grab this one to scrub it all clean, especially if you went overboard and installed a bunch that don't play nice with each other.
This is a life-saving fallback if you're combating broken mods that have unintended consequences, accidentally preventing you from completing main story quests for one reason or another.
With more and more mods being added every day, it's only a matter of time before the PlayStation 4 version of Skyrim: Special Edition starts really competing with the Xbox One and PC versions.
While the number of mods right now is limited, there's still a massive amount of fun to be had trying out the options currently available on PS4.
What did you think of our PS4 Skyrim mod picks, and what mods would you recommend we try to keep us playing the game years later?
Published Jan. 4th 2017